|1. Hi, tell us a little bit about you . Where are you from ? What are you doing ? (School , Work etc.) How old are you ?
Hello! :-). My name is Francisco Fernández. I am 38
years old. I was born in Argentina and I live in
Rosario's city. I have 11 years of experience like
Professor of Computer science.
I also have some electricity knowledge (I made the
electric installation of my house of two plants),
electronic and when something breaks at home I fix it.
I have many tools!
I like the music of heavy rock and I have taken
classes of electric guitar. I have also practiced Taekwondo.
|2. When do you started skinning and for which game?
In January of 2001 (in my vacations) with the help of
a tutorial I made my first skin for Unreal.
|3. Do you remember your first skin ?
Yes, but is a skin that I want to forget!!! ;-) It was
a skin for female2: a blond girl topless. I called
it Pat. I still conserve the file.utx.
I consider as my first skin to Rock, my first skin for
UT. Rock is a very complete work: 5 skins, 3 faces, 5
team colours and 1 animated texture.
|4. Can you tell us, for which games you have made customskins?
Only Unreal and Unreal Tournament. UT caught me with
its fantastic engine. I believe that UT2K3 will come
to save me! ;-).
|5. Which Skin's/Model's you have made for Unreal Tournament?
I made this skins for UT:
Rock............. (dedicated to heavy metal music)
Tanga Girls...... (small bikini and high heels)
Soccer LA-KD..... (tribute to Rosario Central the
soccer team of my city)
Devastador....... (the warrior of the darkness)
Tanga Girl v.2... (skin tanned by the sun)
Zeta Warrior..... (the lethal beauty)
Veronika Zemanova (tribute to V.Z.)
|6.What skin/model are you working on at the moment?
I have 3 skins in mind : 2 for women and 1 for a man. I
already made the drawings of the skins on paper. I
don't tell you the names because Cliffy B. or
John Carmack can copy my idea ;-)
|7. How much time do you spend on a great skin/model?
It depends on the idea, the skin and the model.
Generally 4 days.
Zeta Warrior was finished in 4 days and it lists to
publish. With Devastador I was busy one month because
I had to polish it a lot. The model is very good
to work on it and I wanted to make a great skin. Then in
occasions I stopped my work for one or two days and to
be able to evaluate it better.
I need to learn how to make models. This way I could
have more control on my work.
|8. Do you want to say something to the community?
Yes, three things:
a) THANKS. Thanks to all the people of UT for the game
and the UnrealED. Thanks to all the people that write
tutorials. Thanks to all the places of Internet
dedicated to the universe Unreal because that has allowed
me to know good people of other places of the
planet. Thanks to those who discharge my skins. Thanks
to my parents.
b) To the novice skinners: Open your minds, be
creative, use the imagination. Ask for opinions to
your friends. Be critical with your works. Be patient
and be persevering. Be grateful and be honest: in the
file Readme, in the section Credits or Thanks, you
should remember people that made possible your work.
Be humble: if you obtain a recognition for your work,
you think that you can still improve and that there
out is other people working hard and in silence
preparing their works. You are still running a racing,
nobody said that the racing finished.
c) I am not repentant of that I make, then I will
continue making it!!! ;-)
|9. Can you imaging, making skins for other games like Unreal2 in the future?
Of course! :-) I have read that the new engine of
UT2K3 is friendlier and more powerful!
I have to actualize my microprocessor because my
Pentium II 333 Mhz is not sufficient...
|10. Where can we see your work? (Webpage)
At Frankiler.freeservers.com you will find all my
works, info and more!.
Thank you :-)