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.:: Question And Answer ::.

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1. Hi, tell us a little bit about you . Where are you from ? What are you doing ? (School , Work etc.) How old are you ?

I'm a 24-year-old Graphic Designer in Fort Wayne, Indiana, USA. I've worked primarily with advertising but now I'm doing a bit of web design and keeping my eyes open for whatever.
2. When do you started skinning and for which game?

The first skins I ever made were these absolutely atrocious monstrosities for Half-Life. Essentially, they were how my friends and I ganged up on the poor unsuspecting folks on our college lan.
3. Do you remember your first skin ?

The first one I ever made was for my roommate. I was going nuts with my brand new 1 megapixel digital camera (feigns oohs & aahs) and threw his face on a skin with a flaming pink suit with the Half-Life G-man model. Literally flaming. It had flame decals on it. Sigh.
4. Can you tell us, for which games you have made customskins?

Other than UT2k4 and HL, the game I got most practice on was Freedom Force. Sticking with 2d meshes really encouraged skinning for that game. They really seemed to want a wild mix of heroes running about. That and my college buds and I decided to make our website into a fake gamesite, so I was encouraged to whip up superhero skins of the lot of us and then take some screenshots. It was an unbelievable (yet fun) waste of time.
5. Which Skin's/Model's you have made for UT/UT2003?

I'm currently responsible for two skinpacks for 2k4. Speculum and Quondam are products of my mildly twisted mind. The skins contained therein (in the order I made them) are WreckingBall, Welder, Sludge, Synth, Condor, Viper, Bronze, Rabbit, and last but not least, Salvo.
6.What skin/model are you working on at the moment?

I just finished bombarding SaD with QuondamSP emails. I think I should give him and myself some time off. ;-) But I'm sure I'll get the itch. I may try doing some present-day military type skins.
7. How much time do you spend on a great skin/model?

I'll tell you when I make one. ;-) I'm no modeler, although I'm trying to become one. But the most time I've spent on a skin was probably about four hours. I'm not much for planning ahead, so I spend a lot of time just guess and testing and throwing most of it out. Actually, the longer I spend on a skin, the more likely it will tend to suck. lol
8. Is there anything you would like to say to tell the community?

Wow. A platform. Hrmm... ::strokes chin:: Too bad I don't have much of anything important to say. I guess... Love your neighbor as yourself, except when he starts mysteriously burying things in your backyard.
9. Where can we see your work? (Webpage) - That's me. I don't have any of my skinning featured as of yet, but I might add a bit later.

SkinCity is founded by SaD - Coding and databasecoding by Marco B. -
Unreal Tournament, Unreal, UT2003 and Unreal 2 are registered trademarks of Epic Games, Inc. All other trademarks and trade names are properties of their respective owners.
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