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Ian Waugh
1. Hi, tell us a little bit about you . Where are you from ? What are you doing ? (School , Work etc.) How old are you ?

My name is Ian Waugh, I'm 35 and live in London UK. I work as a analyst programmer for a European retail group, supporting a SAP datawarehouse system, I do graphics as a hobby.
2. When do you started skinning and for which game?

I actually started doing computer graphics over 20 years ago, poking tiny graphics into the 3.5k RAM of a Commodore Vic20, but my first actual skin was done nearly 6 years ago, for Quake 1.
3. Do you remember your first skin ?

Yeah, a pretty crappy attempt to make the Quake 1 player model look like an Appleseed Landmate.
4. Can you tell us, for which games you have made customskins?

I've made skins for Quake1, Quake2 and Sin, and models for Quake 2, Quake 3, Half-life (regular HL and various mods, including Action and Day of Defeat) and UT2003.
5. Which Skin's/Model's you have made for UT/UT2003?

Only models for UT2003 :- Angel Interceptor, Nurse Willing, Neofin and Exoslave.
6.What skin/model are you working on at the moment?

I'm not really working on anything at the moment, I'm just playing around with a few ideas and enjoying summer.
7. How much time do you spend on a great skin/model?

Ages and ages and ages, a fully animated UT2003 model done from scratch can take two to three months of my spare time.
8. Is there anything you would like to say to tell the community?

Be excellent to each other.
9. Where can we see your work? (Webpage)

I don't have an uptodate website, one of these days I will get round to creating a new one. I usually post any new stuff I do on the Polycount message board

SkinCity is founded by SaD - Coding and databasecoding by Marco B. -
Unreal Tournament, Unreal, UT2003 and Unreal 2 are registered trademarks of Epic Games, Inc. All other trademarks and trade names are properties of their respective owners.
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