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1. Hi, tell us a little bit about you . Where are you from ? What are you doing ? (School , Work etc.) How old are you ?

I was born in Quebec City, province of Quebec in Canada. My birthday was 26 april 1959, which currently makes me 44 years old. I do computer aided mapping of all kinds, road networks, relief maps, tree populations, cable networks and anything else that can be translated into a computer database. Not the most exciting job, but it pays the bills quite well and my coworkers are all very fine people. I am not married, I have no children.
2. When do you started skinning and for which game?

I started skinning in september of 1999 for the original Unreal.
3. Do you remember your first skin ?

I not only remember it, I still have it. It is a male skin wearing a blue suit with fractal geometric patterns and with green skin. I was very happy with it at the time and I still like it today, even though it does look rather primitive now.
4. Can you tell us, for which games you have made customskins?

For Unreal, Unreal Tournament and UT2003. I have simply moved on to the new games in the series as they were released.
5. Which Skin's/Model's you have made for UT/UT2003?

Lets see if I can give the complete list.

For Unreal Tournament we have:

Dazzler, Nudiste, Lighting, Mouse, NecrisNue, SwanNude and SwanSong for the Female Commando.

Fang, Kel-Estor and Orion for the Male Soldier.

For UT2003 we have:

Mouse, MouseV2 and SwanSong for Human Female

Whimsy for Anuban Female

Hawken for Gen Mo'Kai Male

Kel-Estor for Nightmare Male

Wotan for the Robots

Tron for Anuban Male

6.What skin/model are you working on at the moment?

At the moment, I am remapping the textures on the DangerGirl model. I am not the author of that model, but I asked the author if I could work on it to remove the few texture bugs it has, and he kindly agreed. I see it as a good preliminary exercise for when I finally decide to make my own model from scratch.
7. How much time do you spend on a great skin/model?

It depends a lot. Unreal skins I can do in my sleep. UT ones are a little more complicated but two or three days are usually enough. UT2003 skins are much more complex. A good one can take me a couple of weeks.
8. Is there anything you would like to say to tell the community?

Keep those creative juices flowing people. Don't wait to have a great idea to start working, just start anywhere and let it become great as you go. I mean, if I can can come up with half decent skins, pretty much anyone can =8)
9. Where can we see your work? (Webpage)

The skins are on SkinCity, of course, and for my other stuff you can go to our clan site,

SkinCity is founded by SaD - Coding and databasecoding by Marco B. -
Unreal Tournament, Unreal, UT2003 and Unreal 2 are registered trademarks of Epic Games, Inc. All other trademarks and trade names are properties of their respective owners.
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