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Burnt Kona
1. Hi, tell us a little bit about you . Where are you from ? What are you doing ? (School , Work etc.) How old are you ?

Right, I'm currently in Sheffield, England, working for Rage Games as an artist, on as yet undisclosed x-box title. I have been pottering around on this earth now for 24 years, and it still doesn't make any sense (unless I'm drunk)
2. When do you started skinning and for which game?

Oooooo, it must of been some time in 1998, with skins for the original Quake... nothing that was released, and probably a good job too, as all it was were edits of other people's, my favourite being a Dark Angle space marine, where I changed the eyes to 'full brightness' mode, so that they glowed in dark places.
3. Do you remember your first skin ?

Damn, I should really read ahead on these questions, shouldn't I ;) Bwahhhh! I suppose there was my first released skin, which was on my first model, the Wraith, for Quake 2... it wasn't too bad, until you looked at it in OpenGL mode, when the skull looked ultra-white!
4. Can you tell us, for which games you have made customskins?

The original Quake, which have long since gone to that great recycle bin in the sky, Stacks for Quake2, but only on custom models, Unreal Tournament, and I am just working on part of a Quake 3 skin for the Bitterman model for the community skin contest at Skindom
5. Which Skin's/Model's you have made for Unreal Tournament?

Well, there is RiotGirl, obviously, and Smasher-Devourer. I also did the animations and scripting on EcoTerrorist.
6.What skin/model are you working on at the moment?

I'm sure one that everyone knows about is Rog's Binky model, for which I am doing the animations. Also, I'm animating a model of Deadpool, modelled by Jon 'Shine' Jones and skinned by Rog. I'm also doing player models for Unreal Fortress. I hope to get some time soon to do the more 'Riot' models, and something for Paul Steed's 'Bad Girl' contest currently running on polycount. That is, of course, if I can stop playing Black&White... ;)
7. How much time do you spend on a great skin/model?

God knows! I have so much going on in my life, that I rarely get I chance to work on anything for more than an hour. So it is a bit here, a bit there. If I could add it all up, I'm sure it would scare me!
8. Do you want to say something to the community?

From little acorns, mighty oaks grow... start small with a skin, and if doing a model, use Milkshape at first... Don't go diving striaght into making a model with MAX! :) Keep trying, as well, and if you get stuck, there are tons of tutorials out there to help you.
9. Can you imaging, making skins for other games like Unreal2 in the future?

Oh, bound to. The Golem system sounds great to modellers in it's blending of animations... all I need to do is save for a nice GeForce3 to run it!
10. Where can we see your work? (Webpage) is where I hang my hat.

SkinCity is founded by SaD - Coding and databasecoding by Marco B. -
Unreal Tournament, Unreal, UT2003 and Unreal 2 are registered trademarks of Epic Games, Inc. All other trademarks and trade names are properties of their respective owners.
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