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rally rays
1. Hi, tell us a little bit about you . Where are you from ? What are you doing ? (School , Work etc.) How old are you ?

I was born in Livingston, NJ in 73'.

I have moved to several different states in this order: New Jersey -to- Texas -to- New Mexico -to- Florida -to- New Jersery -to- Massachuesetts -to- New Jersey -to- Illinios

I went to college at William Paterson Universiy in New Jersey where I studied Fine Arts, with a concentration in computer animation. After leaving college, I had a piece of paper (Diploma), and I had NO idea how to find work in 3D. I took the initiative, and I called every 3D studio in NYC, and was hired as an intern at Curious Pictures. I didn't get paid for the first few months and my first duties were to fetch coffee and deliver packages(kinda lame, but you have to pay your dues!!). After a few months they hired me as a Pre-visualization Layout artist for a HBO kids show. My first job was animating 3D cameras in Maya to match storyboards.

I eventually left Curious Pictures and took a job at Hypnotix in New Jersey. This was my first videogame job creating game cinematics in Maya. After working in videogames for a year I decided to try my luck in feature film.

I landed a job at Kleiser-Walczak in Massachuesetts working on a ride film for BUSCH Gardens, and eventually worked on Jet Li's "The One." So I finally got my name on a feature film, and decided I wasn't to excited about film. I realized that my whole life I have been playing videogames, so why was I wasting my time in film???

I took five months off, and taught myself how to model and texture polygon game characters. I can remeber researching polygon character modeling, and thinking "There is NO WAY I will ever be able to do this!!!!" I spent everyday, EVERYDAY, for five months reading everything I could find about character modeling. It paid off, and I was offered a job by Volition Inc.

I now live in Champaign, IL where I am working for Volition Inc. as a character artist for Summoner2.

2. When do you started skinning and for which game?

September 22, 2001 After 9/11 I decided, I want to make games... and nothing else...

9/11 Taught me: Life is short, so follow your dreams!!! NYC forever...

I created a UT character model and skins for a WARHAMMER 40K: Warlock. Then I created a few character for Quake3, and HOLY C*** was Quake3 easier to use!!

3. Do you remember your first skin ?

Oh yeah.. (shudder)... I modeled and skinned a Warhammer Warlock character for UT. I had NO idea what I was doing, but I had to start somewhere!!
4. Can you tell us, for which games you have made customskins?

I have made character models for Quake3 and Unreal Tournament.
5. Which Skin's/Model's you have made for Unreal Tournament?

I have made a WARHAMMER 40K: Warp Spider for Quake3 and Unreal Tournament. I have also created a WARHAMMER 40K: Eldar Guardian model for UT.
6.What skin/model are you working on at the moment?

Well, right now I am working on characters for Summoner2, for playstaion2. Due to the intense work schedule I don't have anytime to create models of my own... :(
7. How much time do you spend on a great skin/model?

It takes me a week to model the character with 1000 poly's, and a day for each 512x512. So if a character has three UV maps, It takes me three days.
8. Do you want to say something to the community?

Thank You, for enjoying my models. I like receiving email from gamers who enjoy the characters I make. It makes me all smiley and stuff... :) Thanks to all the people who downloaded my models!
9. Can you imaging, making skins for other games like Unreal2 in the future?

I look forward to the new game engines that will allow me to create higher resolution models and maps. This industry is still growing, and the technology is getting better each year, and I can't wait to see what happens to games 10 years from now.
10. Where can we see your work? (Webpage)

Thanks for reminding me that I STILL haven't created a web page yet!!! I'll make one... eventually...


SkinCity is founded by SaD - Coding and databasecoding by Marco B. - www.mbpublish.de
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