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.:: Question And Answer ::.

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1. Hi, tell us a little bit about you . Where are you from ? What are you doing ? (School , Work etc.) How old are you ?

I'm just about to hit 25 - Its my birthday on June 9th if anyone wants to send me presents! I'm from a little tiny village in Northern Ireland near Bushmills. I've never been shot or blown anything up. I skipped through university, worked in IT for a few years and now work as an artist for Ubisoft in Oxford.
2. When do you started skinning and for which game?

I was playing with sprites for a while with some shareware stuff on my first PC, then I played with sprites in Wolfenstein and Doom, and I mucked about with Quake. However, it wasn't until Quake 2 arrived that I could really say I was skinning.
I played it online, found some websites, discovered custom skins were a big thing and decided to have a go.
3. Do you remember your first skin ?

I remember my first Q2 skins - there was a guy in a blue and green top with urban camouflage combat trousers and a goatee beard. I did a slew of skins for a Q2 mod me and few mates worked on. Just because of this interview, I had a look around the net and found a link to some stuff I did. Its REALLY bad.
4. Can you tell us, for which games you have made customskins?

Quake, Quake2, Quake 3, Unreal, Unreal Tournament, Tribes and Half-life.

5. Which Skin's/Model's you have made for Unreal Tournament?

Not many. I haven't been as prolific as I'd like to have been. I made GFC for the Troop model, Flash, Arthur(Victorian Fusilier), Mettallian, and an Elton John skin that I lost.
6.What skin/model are you working on at the moment?

I'm creating a skin for the male soldier based on Hammerhead, the masthead guy from http://www.skindom.comthat was designed by Rorshach.
7. How much time do you spend on a great skin/model?

Quite a while. I think Torquemada took about 50 hours, but that was because I kept changing my mind. From start to finish I think its about 20 hours.
8. Do you want to say something to the community?

Yes. Remember that it's supposed to be fun! When it stops being fun, do something else. And don't stop playing games because you are editing them.
9. Can you imaging, making skins for other games like Unreal2 in the future?

Without a doubt. As soon as I have some time!
10. Where can we see your work? (Webpage)

I've got a new site up, its called Game Actors, and you can see it at

SkinCity is founded by SaD - Coding and databasecoding by Marco B. -
Unreal Tournament, Unreal, UT2003 and Unreal 2 are registered trademarks of Epic Games, Inc. All other trademarks and trade names are properties of their respective owners.
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